Website powered by

Vinyl player (Unreal ready asset)

Vinyl player I have worked with for the past two nights. I will add simple keyframe animation to it and import it to unreal. 
Box modelling and block out stage for the base mesh done in Blender - smoothing information and UVs as well. Beveling and polishing done for the high poly mesh in Zbrush. Back to blender for checking everything for the two meshes and then baking and texturing in substance. Rendered in Marmoset. 
Very fun project where I learned a lot. Topology is not optimal but sufficient for some testing in Unreal.