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Texturing vent grid with ID maps

I wanted to capture all detail to normal map and bake it to a flat mesh. No detail piece affected the silhouette. Using ID maps I could very precisely assign textures to all the different parts of the mesh - quickly - even though there weren't any geometry or UV info for the software to detect. No need to mask with shaky hands, just pick the from the materials you have pre assigned on your high poly mesh parts.
I learned a lot by watching the tutorials of Simon Fuchs over and over. I think you can see the influence on the design also.